This problem is a UK government area of research interest (ARI) that was originally posted at https://ari.org.uk/ by a UK government organisation to indicate that they are keen to see research related to this area.
What are the impacts of playing video games on adults and young people? How does the length of time spent gaming and the type of gaming content affect overall wellbeing and economic performance? How do interactions with other players/individuals in online gaming environments affect wellbeing? A video games research framework is being developed that will set out a comprehensive set of research questions.
There is also a need to understand the level and type of innovation and R&D activity undertaken by creative businesses, and the impacts this has on growth, trade and societal benefits. We are also interested in how the creative industries are adapting business models and navigating new markets, as well as how these changes affect audiences. MCI wants to better understand the values and future values of the CIs including economic output but beyond this to consider societal delivery, soft power and net zero.
Contact details
csa@dcms.gov.uk
Related UKRI Projects
- Capturing the Digital Footprints of Video Game Play
- NEMOG: New Economic Models and Opportunities for digital Games
- Understanding Video Game Play and Mental Health
- InGAME International
- ôdir's first playable iOS project
- Between Gaming and Gambling: investigating children and young people's experiences and understandings of gambling style systems in digital games
- Games, Heritage, Arts, & Sport: the economic, social, and cultural value of the European videogame ecosystem (GAMEHEARTS)
- Games, Heritage, Arts, & Sport: the economic, social, and cultural value of the European videogame ecosystem (GAMEHEARTS)
- MICA: V-Engage - Using Virtual Reality exergaming to engage adolescents with physical activity
- CAD-GAME: Computer-Aided Game Design